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-
- Graphics Docs
- This file includes Documentation for all files in the Graphics Drawer. They
- have all been combined into one to save disk space.
-
- The Docs included in this file are:
- Box
- Cube
- FlipBits
- KAL
- MakeText
- Marquee
-
- Doc File Headers are in RED!
-
-
-
- *****************************************************************************
-
-
-
- BOX & CUBE DOCS
-
- This is documentation for cube and box programs by Plinker Andy L.
- These (c) 1988 programs may be freely copied in any manor as long
- as this file is inclosed with them. You know, they are public domain.
-
- This author Andy Lochbaum asks if you enjoy this, you should buy a copy
- of any program you have pirated. Support Amiga software publishers and
- you help our machine.
-
- INTRODUCTION
- ------------
- Box makes boxes from three IFF files, and data included in a box.data file.
-
- Cube lets you visualize the box.data you are making and save it to the file.
-
- CUBE
- ----
-
- To start cube, from the CLI, make sure you are in the directory you want
- make.data written to. Then type (dev:dir/)cube >make.data.
-
- You will see a cube formed on the screen, now use keyboard commands to
- change aspects of the cube.
- Xps - the horzontal start of the upper left corner of the front face
- and the whole cube follows is
- RIGHT or + by lower case r LEFT or - by lower case l
- Yps - the vertical position of cube
- [ UP + u ][ DOWN - d] get it + or up is u down or - is d
- Wid - the width of the front face, cube follows
- [ WIDER + w][ NARROW - n]
- Hgt - the height of the front face, cube follows
- [ TALLER + t][ SMALLER - s]
- Dpt - the depth of the top and side
- [ IN + i][ OUT - o]
- File - when you hit f all the aspects of the screen are written to
- box.data, please note if you don't like the settings then
- quit and start over, hitting f again won't help.
- Quiting - There are two ways out, the clean and nice way is to move
- your mouse pointer to the upper left and click on left
- mouse button. The emergency way is hit the control key and
- c at the same time and the program will ask you if you want
- to quit.
-
- BOX.DATA
- --------
-
- This file is of a form which also works with my old cube program.
- The first three lines are not used by box.
- All data for the next lines is in hex numbers.
- Line 4 is Xps space Yps
- Line 5 is Wid space Hgt
- Line 6 is Dpt
-
- BOX
- ---
-
- To use this program you first need to have box.data in current directory.
- I have arc'd some data if you don't want to use cube.
- From CLI type (dev:dir/)box front.pic top.pic side.pic
- where front.pic is a 320x200 picture for front and colors, and
- where top.pic is a 320x200 picture for the top, and
- where side.pic is the 320x200 picture for the side.
- The program makes the cube and waits for 9.64 seconds.
-
- COMMENTS or BUGS
- ----------------
-
- Email me at Andy L on Plink with any comments, or bugs.
-
-
- *****************************************************************************
-
-
-
- FLIPBITS
- ========
- © 1988 By Brian Conrad
- Flipbits is FREEWARE. It is freely distributable as long as there is no
- charge for the program. It may be included on public domain collection disks
- as long as the distribution fee does not exceed $10.
-
- What FLIPBITS does:
-
- Flip bits was written in response to friends inquiring as to HOW they could
- get their Print Master graphics changed from a NEGATIVE image to a POSITIVE
- image for use in their favorite desktop publishing programs.
-
- There is on the Print Master Plus disk an undocumented goodie called PMTOIFF.
- This will convert any .SHP file in a bunch of IFF brush files. What you have
- to do is copy the .SHP and .SDR files to a formatted disk. I put mine in a
- sub-directory. The files to copy on the Print Master Plus disk is
- Standard.shp and Standard.sdr. On the Art Gallery disks they are named
- GalleryX.shp and GalleryX.sdr with X representing the Art Gallery disk you
- have. You make that disk or sub-directory the current directory and invoke
- PMTOIFF and the shape file minus the .shp extension. For instance with the
- Standard.shp files you would invoke "pmtoiff standard". The drive will churn
- and messages will come up like "Working on January" etc. In a few minutes
- you will have a disk or subdirectory full of IFF brush files which will you
- can use in graphics or desktop publishing programs. This is a very generous
- little utility the Unison World has provided.
-
- These graphics are "negatives" and must converted to use them in alot of
- programs. I use City Desk and all I have to do is select Invert Graphic in
- the menu. However my friends have Publisher Plus and a quick perusal of
- the menus showed that there was no way to invert graphics in that program.
- They didn't want to hand convert all those IFF files with DPaint as there are
- some 74 graphics in the Standard.shp file and around 140 in Art Gallery I.
- So I volunteered to write this little program.
-
- FlipBits will invert any IFF file. You get some interesting results flipping
- the bits of some of the HAM mode pictures. FlipBits has a wildcard feature.
- You can do a whole directory of IFF pictures by specifying an asterisk as a
- filename or '*.iff' if you like. FlipBits will also skip over any files that
- are not IFF ILBM format. You may specify an output directory and FlipBits
- will write the inverted files to that directory. If you don't specify any
- output directory FlipBits will just overwrite the file it has converted.
-
- The Usage of FlipBits is:
-
- FlipBits <iff file or optional '*' wildcard> <optional output directory>
-
- Have Fun!
-
- Brian Conrad
- DataWise Technologies
- P.O. Box 62
- Touchet, WA 99360
-
- GENIE: BDCONRAD
- PLINK & BIX: BCONRAD
-
-
-
- *****************************************************************************
-
-
-
-
-
- Kaleidoscope By Action Computer Services
- Ported to the Amiga by Gregg Tavares
- In some ways this is just another kaleidoscope program
- and in others "it's much more" :-D
-
- We think this peticular Kaleidoscope is one of the best
- as we can often stare at it for hours. (It seems best to
- put some NewAge music on while it runs.)
-
- After you start it up it will procede unimpeded until you
- press one of the mouse buttons. When you press a mouse
- button a requester will pop up allowing you to change
- certain values that affect the display. I don't know what
- the variables AX, BX, CX, AY, BY and CY mean extactly but
- we have found some interesting values to set them to.
- I'm pretty sure the Period value indicates how many dots
- must be drawn until the pattern changes. The Persistence
- value dictates the delay before "erasing" happens. A value
- of 2500 means that the program allows 2500 dots to be drawn
- before it starts erasing any dots.
-
- Notice for each variable there are two numbers. The
- first number is called the Initial Number. These are the
- numbers you actually typed into the string gadgets on the
- right. Clicking on the arrows between the two numbers will
- copy the Initial value to the current value allow you to
- restore the last values you typed.
-
- The default values aren't all that cool so try some of
- these.
-
- AX = 35713 | 40065 | 41784 | <- | 16152 | 59192
- BX = 64000 | 34700 | 505 | <- | 500 | 507
- CX = 64 | 43 | 7 | 5 | 3 | 500
- AY = 554 | 57266 | 43822 | <- | 5294 | 31222
- BY = 64021 | 34700 | 501 | <- | 515 | 507
- CY = 65 | 43 | 7 | <- | 3 | 500
- PERIOD = 10000 | <- | <- | <- | <- | <-
- PERSISTENCE = 2500 | <- | <- | <- | <- | <-
- SLOW = 0 | <- | <- | <- | <- | <-
-
- AX = 10000
- BX = 30000
- CX = 50000
- AY = 20000
- BY = 40000
- CY = 60000
- PERIOD = 10000
- PERSISTENCE = 2500
- SLOW = 0
-
- Note: Please view each one for at lease 30 seconds before
- you decide that it is the same as the last one or
- that is it un-interesting. They often change from
- boring to interesting every few seconds (Kind of like
- MTV!). Also note that the last set of values will
- seem to get stuck at a very boring display for about
- 45 seconds, about 45 seconds into it. (No that's not
- at typo). If you are patient enough to wait the 45
- seconds it will finally turn into something more
- interesting.
-
- I have uploaded the source for those that are interested.
- The original version of this was written in a language
- called Action! from the Atari 8-Bit world. The original
- version had this in it.
-
- ; (c) 1983 ACS
-
- ; Copyright (c) 1983
- ; by Action Computer Services (ACS)
- ;
- ; No portion of this software may be
- ; incorporated within or included with
- ; another computer program that is to
- ; be sold to other parties in any
- ; manner without the express written
- ; permission of Action Computer
- ; Sevices. Under no circumstances is
- ; this copyright notice or others
- ; contained within this software to be
- ; removed.
-
- This notice is in the file KALCALC.c since it is mostly the
- original source. The rest of the source was written by me
- and may be used in any way you see fit if you find it
- useful. I was VERY pleased to find out how easy it is to
- open an overscan display and how easy it is to construct a
- copper list. One of the tricks of this program is that a
- copper list is set up to start displaying the screen
- backward in the middle of the display. This allows me to
- only draw the top half of the display which saves LOTS of
- time. As far as I know only the Atari 8-Bits and the Amiga
- can do something like this.
-
- This program is Public Domain. Please do NOT sell it or
- take credit for work that is not your own. Thank you.
-
- Gregg Tavares
- 10500 National Blvd #24
- Los Angeles, CA 90034
-
- PLINK: GreggT
-
-
- *****************************************************************************
-
-
-
- MakeText & Marquee Docs
-
- The TMCO-Demo is free to copy, but not to sell !!
- Contents:
-
- MARQUEE -- the demo-program
- MakeText -- to make new text into demo
- readme -- this file
- TEXT -- demo textfile
-
- 1. ED a textfile and remember its name
- 2. Start the program Maketext
- 3. When prompted, enter the name of the demofile (MARQUEE on this disk,
- but you can rename it)
- 4. Enter the name of your textfile (use TEXT for a test-run)
-
- The program MakeText will copy your textfile into the demofile. MARQUEE
- is now an executable program...just type it in....you can copy it to
- another disk and use it for your own marquee demo.
-
-
- *****************************************************************************
-
-
-